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Specialties(Classes)

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Specialties(Classes) Empty Specialties(Classes)

Post  Admin Tue May 31, 2011 9:09 pm

Choosing Kenjutsu, taijutsu, elemental/nonelemental ninjutsu can be quiet the job. Although it's fun to mix and match clans with specialties not really fit togther, like fuuinjutsu and Inazuka. All specialties will allow you to create your own jutsu, or use cannon jutsu. you may start with 5 of your rank and 10 of ranks below you. Unlike typical d and d you may choose 4 skills from the list in another topic, to assist you in your specialty. So instead of a genorator, I'm going to write out each specialty with their own guidlines. This may take a few pages, possible a few topics, but it will be done. multiclassing is the choice of sacrificing a feat in order to attain specialty in an other area of combat.

Taijutsu
Hp: 19+ constitution modifier.
Hs; 9+ dexterity modifier

-You are teh up front man or women who can take town several people within minutes of combat. Your role is to fight upfront and personal with a foe. You do this to keep your allies safe from harm. There a re a few types of Taijutsu users that can be customized even if you don't fit into catagories.

Now, using the jutsu template, you may create non elemental Taijutsu techniques. As you progress in rping you are allowed more taijutsu techniques. Note that your skills in athletics are the base for most offencive taijutsu, while acrobatics are for evasive taijutsu..



Ninjutsu (non element)
hp: 15+ con. mod.
hs: 6+ dex mod
-Your role varies between people, and often you multiclass this with another specialty. Without elements you change the tide of battle with form ninjutsu like the elementaless Rasingan, Summoning and other form based techniques. Some shinobi never use jutsu without elements, but having a friend or Npc who can use elemental less skills is helpful.

You do not have to have this specialty in order to use the basic ninjutsu from the academy, genjutsu kai, tree walking, and water walking. Making non elemental ninjutsu is a up to the creator. Cannon ninjutsu will be kept track of in a topic.



Genjutsu
hp: 12+ con mod
hs: 6+ dex mod
You are a controler and your role is to control enemies so that your allies, or you are able to finish your targets off fast. Genjutsu can be a clan trait such as sharingan or a clan of it's own. Having an ally of Npc who can use this is helpful when encountering multiple foes.

Jutsu used for genjutsu are typically Intelligence or Wisdom oriented, guarding against ninjutsu is normal will power related.

Kenjutsu
hp: 19+ con mod
Hs: 9+dex mod
the role of a kenjutsu user is to use weapons in the way a taijutsu fighter uses their body. You have training in sword combat that allows you to use many different kenjutsu and even styles of your own. Creating kenjutsu is challenging for C rank people and young individuals, but do not fret, this skill is often greater wih each level you gain. Jutsu in this area are often str, dex, or con related.

Fuuinjutsu
Multiclass only
Your role in fuuinjutsu is to seal things, or summon things from scrolls or locations. Havig this multiclass skill allows people to create fuuinjutsu, and their talent progresses, they can create fearsom jutsu. Some people will learn how to seal buiju, and some how to create curse marks. Jutsu of this specialty are often Intel, cha, or wis related.

Puppetry
hp:12+ con mod
hs: 6 + dex mod
Your role in puppetry is to beat the combat system and allow your weap9on to take the damage while your allies do their thing. Puppetry requires chakra control and often jutsu used are made with chakra control skills. Your weapons are some of the best in the world because of their potential, but it's often difficult to multiclass with this specialty because you're already focused on your puppet than close combat. At +5 chakra control, you are allowed one puppet, at +10, two, at +15 a third, and +20 a fourth. from +30 you are allowed a sixth. Controling more than one lowers your chakra control skill by 3 making checks more difficult for each puppet you use.

Medical Ninjutsu
multiclass only
As a medical ninja your role is to heal allies when they are injured, also having the aility to evade attacks is required. Healing stat of +10 allows you to partake in conjuction healing jutsu with another medical ninja to increase the probubility of healing a injured pateint.

Elemental Ninjutsu
hp:15+con
hs 10+ wis
Elemental ninjutsu can be some of the most powerful jutsu. Many people multiclass this to use their elements. A chart of elements is used to see what happens when two elements fight against each other. Lightning, is fast, destructive, and earth shattering. Wind defeats lightning because the vibrating particals used in lightning are interupted. Win is a wide spread attack based elements. It attacks all things in it's path and leaves nothing. Fire can burn the oxygen in wind and use it to power the fire element. Fire is a destructive element that burns everything but water. Water is superior to fire because it is unburnable when equally matched. Water is a flexible element with both its attack and defence used at once. Earth beats water becuase it leaves no room for water to spread, and contains it. Lightning defeates earth because the moving particals are able to peirce earth's natural defence.

Your role in this area depends on what element you use. Jutsu created for elemental ninjutsu are often intel or wis related.

Weapons (Ten Ten Spammers)
HP: 19+con
Hs: 9+dex
Weapon users take pride in the number of weapons they are able to use. C rank jutsu of weapon specialties are often easy to buy items like kunai and shuriken. B rank are often hard to find items like explosive notes, wire traps, and bladed weapons. A rank can be exotic and rare weapons used for jutsu. S rank weapons can be almost anything with many powers.

Clan Jutsu
HP:15+con
HS: 9+dex
Your clan is often the basis for your jutsu, and taking this specialty is helpful in using those jutsu, or even creating your own. When combined with elemental ninjutsu, the best caln ninjutsu can be created for advance elements based upon advance elements.

Senjutsu (Sage mode)
Multiclass Only
Senjutsu is an extreme multiclass that requires nature to function. To multiclass in this you need your nature skill to be +30. All senjutsu are used with nature checks in some way or another.

Kinjutsu (forbidden jutsu)
Multiclass Only
Forbiden jutsu that no one can teach you are often used by bad guys or jutsu that are double edges can be kinjutsu. to multiclss in this you need ninjutsu as a specialty.

Sensory
Multiclass Only
Sensory is a generic technique that can multiclas in anything. You have many different jutsu that can be used for sensory.



Last edited by Admin on Tue Jun 07, 2011 5:11 pm; edited 3 times in total

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Join date : 2011-05-30

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