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    List of feats

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    List of feats Empty List of feats

    Post  Admin Fri Jun 03, 2011 4:31 pm

    List of Feats. Remember, unless your clan or class gives you a feat, you only get one.

    Feats: To be Added

    Action Surge
    Need: Clanless
    Add +3 to attack damage by spending an action point.

    Agile Hunter
    Need: Dex 15
    Move five feet for free, at anytime during a turn, after using a projectile weapon.

    Armor Proficiency( Cloth, Leather, Mid, Heavy, Hefty, Special.
    Needs, 13 str 13 con for mid, 14 str/ con for heavy, 15 str/con for hefty, Special armor will be graded upon registration.
    Note: Special Amor Profic, means you use a custom armor.

    Blade Oportunist
    need: str/dex 13
    +2 damge for opportune attacks with a hand held blade( or projectile if you are Weapons specialist.)

    Combat Reflexes
    Need Dex 13
    +1 opportune attacks

    Defencive mobility
    +2 ac when being hit by opportune attack

    Durability
    Increase number of healing surges by two.

    Escape Artist
    Need: Acrobatic skill
    Escape grab as a minor action and add +2 to acrobatics skill.

    Expanded Arsonal
    Add one additional jutsu of your specialty to your list. (must be at will) Or if you are Weapon Specialist, you may buy weapons at 50% cost at any time.

    Far shot
    need: dex 13, or Str 13
    increase range of projectiles by 30 feet

    Fast Runner
    Need: Con 13
    Add 2 speed to your total

    Group Insite
    Need: your skill for insight must be at least +6
    Give your alies +1 insight and intiative.

    Healing Hands
    Need: Healing skill
    Add cha mod to your healing roll and effect

    Perseverance
    Need Clanless
    +1 to saving throws( meaning roll against roll)

    Improved Inti
    +4 to inti

    Jack of al trades
    need: Intelligence 13
    Add +1 to all skills that do not involve chakra to use. (meaning healing, by medical tools is added, but not when a jutsu is used. Chakra control and Hand seals are the exception.)

    Long Jump
    Need: Athletics skill
    +1 to athletics, aswell as the ability to jump as if running, for every jump. (Jumps system is made when needed)

    Animal Combat
    Need: Animal companion
    Activate one of your pet's/' ability/ies as if they were one of yours.

    Numble blade
    Need: Kenjutsu Specialist with a sword 2 feet or shorter, also dex 15
    +1 to attack rolls

    Potent Challenge
    Need: Taijutsu or Kenjutsu specialty, and con 15
    Add con mod to damage when using an opportunity attack.

    Power Attacking
    Need: Str 15
    when a effect lowers your roll or damge for attacking add +2 to the roll or damage.

    Powerful Charge
    Need: Str 13
    When running up to a target to punch, add +2 to damage

    Quick Draw
    Need Dex 13
    Draw a weapon as an action and recieve +2 to inti

    Skill focus:
    Choose a skill and trainin it with +3

    Skill Training
    Add +5 to any one skill you have

    Sure Climber
    Climb at normal speed on any terrain made of solid material at any angle.

    Surprise Power
    Need: Str 15
    Targets are knocked down when a critical his is rolled.

    Toughness
    Add +5 to hp

    Two Weapon Defence
    Dex 16
    +1 reflex and Ac when using two weapons

    Two Weapon Fighting
    Dex 15
    +1 damage when using two weapons

    Weapon Focus
    You are able to use and additional weapon class.

    Weapon Proficiency
    Gain Prof with any one weapon you use. (choose one, and it stays that one)



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